Sonic Powers Creatures
Sonic powers move by voice, chant, drum, bell, whistle, and the sudden strike that stills the air. Such creatures scatter raiders, call fleets to harbour, lull sentries, or break truce stones with a note that travels like a blade. Roles include herald, shepherd, warder, deceiver, and night guide whose rhythm orders the road. Signs are panes that sing, water that beads and jumps, birds that hush all at once, and dust that ripples along floorboards. Counters include knotted cords at ears, quiet lines marked in chalk, and bells hung to answer bell. Use tiles to browse by source of sound or intent and open cards for sources and iconography.